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Tuesday, September 14, 2010

Google and starcraft 2

http://www.teamliquid.net/forum/viewmessage.php?topic_id=152932

someone posted a video of HDH and Painuser talking to google about cmpetitve starcraft 2 check it out!

Monday, September 13, 2010

seven percent more minerals early game

was just messing around with my probes early game when I discovered a trick that allows you to gain about a 7% mining rate with your workers. This can cut several seconds off your build. It requires alot of APM to fully utilize and is only really useful early game, which fortunately is when you have actions to spare. Personally, I find it very difficult to use this trick close to optimally, but even poor usage can save at least a second. I refer to this trick as mineral boosting.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=152345

all credit goes to sockfolde for the awesome find

Sunday, September 12, 2010

sme tips of the trade

this is the type of game where you do not get good over night.

Here are some tips you should imply every game.

1. constant scv production
this game is an economical game its the most important part

2.practice builds over and over
make it so its second nature to you

3. macro is important!
while fight build more units constant production is key

4. scout
you must i mean MUST SCOUT! if you do not scout how do you know what your opponent is doing?

5. expand
in the mid to late game one base is not enough you must push out and expand when you can

6.timing
this comes with practice but learn when to attack and when not to

7. attack and expand
the object is to wipe out his army but if you lose a fight while taking out most of his forces than obviously he will not attack so its safe to expand

8. if your enemy are is an immobile one as in he is turtling then this mean you exploit his immobility by dropping his base? expanding? attacking his expansion where he cant get to in time? exploit his weakness and while doing this expand

Saturday, September 11, 2010

Homestory Cup!

Its today! Go check it out on teamliquid.net some great games are going on!

What race will top?

Zerg
Protoss
Terran?

Thursday, September 9, 2010




huk mothership rushing

4 gaterush

  • 9 Pylon
  • 12 Gateway  + sent Probe to scout
  • 14 Assimilator
  • 16 Pylon
  • 18 Cybernetics Core
  • (19 Zealot)
  • 23 Pylon
  • 24 Stalker
  • 25 Warpgate research.
  • 27 Gateway
  • 28 Sentry
  • 30 Two Gateways
  • 31 Proxy Pylon
  1.  If the opponent is Zerg, building these building near the choke to create a wall is advisable.
  2.  This Zealot can be skipped in favor of a faster second Gateway depending on the map, spawn locations, matchup and scouting information. Against Zerg, a Zealot should always be made to block the entrance to the base.

Wednesday, September 8, 2010

Tips for the bronze silver and gold leagues...


scout on 9 - dont just go to bases scout around the map for cheese!
you will see so much cheese in the lower brackets its crazy but there is hope! if you spot a cheese before it happens chances are it will lose!

CHECK YOUR BASE EVERY NICHE IN IT!

practice builds! macro is something you practice

continuous harvester production

Sunday, September 5, 2010

Some protoss cheese! Mothership rush

Ever wanted a mother ship out but the game just doesnt last that long?

Well here we go!

Basic rder
  • 9 Pylon -> Scout 
  • 15 Pylon
  • 16 Assimilator (1)
  • 17 Pylon
  • 18 Assimilator (2)
  • 18 Gateway (1) 
  • 22 Cybernetics Core
  • 28 Stargate
  • 28 Pylon
  • 30 Gateway (2) 
  • 34 Fleet Beacon
  • (400 Minerals, 400 Gas) Mothership 
 Chronoboost Nexus until 30.

 Start slowly building Zealots and Stalkers for Mass Recall

 and chronoboost mothership

this video has huk (mlg champion) doing it against drewbie
 http://www.youtube.com/watch?v=qbSodiGyABg

Friday, September 3, 2010

time for some ZVT fun

With reaper play now a days its a little hard to expanded early for some zerg but this is a two hatch muta build
  The point of this build is to hold you main and expo with a queen and speedlings untill mutas come out
  • 9 Overlord
  • 14 Gas
  • 14 Spawning Pool
  • 15 Overlord
  • 16 Queen
  • 18 Metabolic Boost (Remove 2 drones from gas) 
  • 18 2 pairs of Zerglings
  • 20 Hatchery[2] (3 drones on gas)
  • (@100% Queen) Queen[2] 
  • 24 Overlord
  • (@100 Gas) Lair, Gas[2]
  • (@100% Lair) Spire
  • (@100 Gas) Overseer  
Scouting wins games so:

Use your initial scout to determine if fast reapers are on the way.Use the two initial zerglings to scout up your opponents ramp.A reactor on a barracks often indicates a factory looking to produce extra hellions for a marine/hellion attack. A Command Center indicates a fast expand, allowing you to safely macro up.
 The power behind muta's is the harassment so harras all scv's you can and units that you that are alone or unguarded. Go for unprotected buildings and throw him off!



Early game pressure!
CREEP SPREAD IS NUMBER ONE! DO IT

The amount of zerglings you make after 18 supply will vary depending on the amount of pressure your Terran opponent puts on you. Use Queens, Spinecrawlers, and Speedlings on Creep to fight Marines, Hellions, Marauders, and Reapers. Your goal is to build as many Drones as you can while keeping your natural and getting Mutalisks up.


Against reapers and hellions metabolic boost is needed!
Go for the surrounded keep your lings near the cliff where he might jump and keep them hidden so when he attacks you can flank with a surround


 Against a bio ball you need banelings and baneling speed. They will destroy the bio ball easy
To stop early bio pressure get some spine crawlers

Thursday, September 2, 2010

Terran Mech vs Zerg

Today I will be telling you a terran mech build against zerg

Block off ASAP to stop early zergling pressure and do not be afraid to pull SCV's to repair

Basic Build
Mech Transition





Some things you need to know:
  • Build the Factory close to the Barracks as you'll float it to its add-on.
  • Build the Command Center in-base so you can float it out upon securing safe passage.
  • Try to harass with any and all Hellions you have. Rally in new Hellions as you build them.
  • Build the Orbital Command add-on before moving the Command Center out of your base to play safe.
  • As you're playing Hellion-heavy, the Pre-Igniter should be the first Tech Lab upgrade you get. Although Hellions are not too effective versus Roaches, you should be able to successfully kite them until Siege Tanks are out.

Hey

Welcome to my Blog where i will post Starcraft 2 Startegys.